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"The
Backlash"
Move the
middle six-sided die (D6)
back two. It is now in position
to knock both D8s into potentially
threatening numbers. This
will possibly get you quick
offense, since each eight-sided
die (D8) would have a 5/8
chance of being an immediate
threat. Perhaps vulnerable
to a counterattack, such
as The Rocket Launcher and
The Ram.
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"The
Sidewinder"
Move a
D8 diagonally forward towards
the middle to knock a D6.
If the D6 lands on a 4 or
above, you get an immediate
scoring threat. A 6 will
get you a double threat.
The D8 will now be in a
position to get knocked
as well.
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"The
Set-Up"
Move a
middle D4 back one. If your
opponent's move makes you
want to stay conservative,
you can use the D4 to knock
two D6's into higher numbers.
If you want to be aggressive,
you can use the outer D6
to knock your D4 into the
middle column and another
D4 into the front lines.
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"The
Ram"
Move one
of the D8's forward, knocking
into a D4. Carve out positional
space in the middle. On
the second move, you can
have your D4 knock the D8,
possibly creating a dangerous
number, or angle the D8
to the middle. There is
some danger of giving your
opponent a chance for an
early advantage.
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"The
Rocket Launcher"
Move one
of the wing D6's toward
the middle diagonally upward
It is now ready to be knocked
straight upward in the middle
of the enemy ranks, a threat
that must be addressed.
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"The
Tivol"
Move one
of the wing D4's back in
position to be launched
forward, with a fifty percent
chance of threatening two
pieces. If you need to play
conservatively, you can
use the D4 to knock a D6
or D4 instead. This also
creates a more compact shape.
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"The
Broadway"
Move the
middle D6 up two. Your opponent
might ignore your D6, since
a shoving match between
his central D6 and yours
could be risky for the instigator.
While your D6 has a low
2, it can still cause trouble.
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