bot.gen
Class ConfigurableBoard
java.lang.Object
bot.gen.ConfigurableBoard
- All Implemented Interfaces:
- BoardGenerator, ConfigurableBoardGenerator
- Direct Known Subclasses:
- AcidPlus, Bounce, BullsEye, Islands, Looper, Maze, MeltingPath, PlusLoop, Room, TwistedHall
- public abstract class ConfigurableBoard
- extends Object
- implements ConfigurableBoardGenerator
A basic toolkit for making boards and doing the difficulty scale
configuration stuff.
|
Method Summary |
int |
getDifficulty()
|
int |
getDifficulty(int low,
int high)
Return difficulty, rescaled to [low, high] |
int |
getDifficulty(int low,
int med,
int high)
Return difficulty, rescaled to [low, med, high]. |
int |
getRandomizedDifficulty(int low,
int med,
int high,
double per_flex)
Get difficulty, tweaked by per_flex, a random percentage of the base
computed difficulty. |
void |
setDifficulty(int v)
set difficulty to a number from 0 (trivial) to 100 (very hard) |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
ConfigurableBoard
public ConfigurableBoard()
setDifficulty
public void setDifficulty(int v)
- set difficulty to a number from 0 (trivial) to 100 (very hard)
- Specified by:
setDifficulty in interface ConfigurableBoardGenerator
getDifficulty
public int getDifficulty()
- Specified by:
getDifficulty in interface ConfigurableBoardGenerator
getDifficulty
public int getDifficulty(int low,
int high)
- Return difficulty, rescaled to [low, high]
- Specified by:
getDifficulty in interface ConfigurableBoardGenerator
getDifficulty
public int getDifficulty(int low,
int med,
int high)
- Return difficulty, rescaled to [low, med, high]. Will use a
parabolic curve to hit all three points. med maps to 50.
low needs to be >= 1.
- Specified by:
getDifficulty in interface ConfigurableBoardGenerator
getRandomizedDifficulty
public int getRandomizedDifficulty(int low,
int med,
int high,
double per_flex)
- Get difficulty, tweaked by per_flex, a random percentage of the base
computed difficulty. Difficulty could go up by per_flex % of the target
or down by that much.