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Class Summary |
| AcidCross |
The AcidCross problem set. |
| AcidPlus |
AcidPlus is a big plus with the key at the end of a branch, and acid at the end
of all the other branches.
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| AngelBoard |
For Angel problem set. |
| AngelCrowds |
NOTE: Implements serializable so the angels on the board can be
serializable as well. |
| BigBlobbyContestBoards |
This will run the same big blobby room that it generated at
start over and over again. |
| BigBlobbyRoom |
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| BigBlockyRoom |
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| BigRoom |
A big, rectangular room. |
| Bounce |
Make a board with the bot in the middle of a long hall, acid at
each end. |
| BullsEye |
Make a bullseye maze with key in it.
|
| CleanBoard |
A board that makes sure maze is empty aside from Bombs! |
| ConfigurableBoard |
A basic toolkit for making boards and doing the difficulty scale
configuration stuff. |
| ConfusedAngelCrowds |
Angles that give their secrets with one or two characters off.
|
| CountingKeys |
Keys in a row, bot must get the fifth one.
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| CritterRoom |
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| DeadlyPlus |
A simple maze where you can discern the forged key by the following
rule: if there are two walls or two pits to the North and East,
then the real key is to the West, otherwise it is to the south.
|
| DirectoryGenerator |
Load all boards in current directory and feed to bot one board
at a time. |
| DoorBoard |
Just like Winder, except the bot needs to stop at the next corner
after finding the key in a random place in the maze. |
| DrawBoard |
Deprecated. |
| EatenLooper |
Deprecated. |
| ExitBoard |
A board that makes sure the bot is in a specified, final square
after getting the key. |
| ExtraPainBoard |
Root class that implements ExtraPainBoardGenerator. |
| FullRoom |
A small room where every square has some object in it. |
| Gen |
This is a utility class that takes boards and does stuff to
them. |
| GhostMaze |
A room with a few ghosts in it (which are actors that poke() any
pokable bots. |
| GiftMaze |
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| Haiku |
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| Haiku2 |
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| Hall |
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| Hook |
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| IFEBoard |
A basic toolkit for making boards |
| ImpBoard |
|
| Islands |
Make a maze where each isolated room has a marker (the landing pad) and up to
four orbs surrounding the marker. |
| Jokes |
|
| KnightBoard |
For PS 2--A Method for the Madness
Extra Pain is the stretched version of the board. |
| LitteredMaze |
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| LitteredRoom |
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| LitteredSpiral |
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| LonePillar |
A big room with a pillar in front of the bot. |
| Looper |
Make a big maze with loops and crannies. |
| Mark |
Make path for the Marker bot problem set. |
| MarkerChain |
The MarkerChain problem set. |
| Maze |
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| Maze2 |
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| Melt |
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| MeltingPath |
Like Melting Maze, except it is a single, nonbranching path that
the bot has to navigate back on. |
| MultiBoard |
Used to have different win conditions on boards with multiple keys. |
| PageBundle |
Divides strings up into sections. |
| PitsA |
A simple maze with pits and walls. |
| PitsB |
A simple maze with pits and walls. |
| Plain |
Empty room with bot in center of it. |
| Plus |
Bot is in center of plus sign.
|
| PlusLoop |
Bot is in center of plus sign. |
| RandomHook |
Random hook to left or right.
|
| Room |
Make a rectangular room. |
| SecretDoor |
A long trail. |
| Spiral |
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| StickAndOrb |
Make path for the Stick and Orb bot problem set. |
| TakeARight |
Key is either right in front of bot, at wall, or in upper right hand
corner. |
| TBoard |
A small board with a Key to the left or right |
| TwistedHall |
A bending path that needs to be completely full of random items. |
| UBoard |
Board in shape of upsidedown U. |
| Whiskers |
Wiskers has four main branches with a little nook to either side of the
branch.
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| Winder |
A bending path through a field of Acid to the key. |