Chopstick Dexterity MegaChallenge 3000

"It's a dexterity game that, even though I'm horrifyingly bad at, is one that has generated a lot of fun both with teenagers and adults and can be extremely funny and enjoyable just to watch! I have had to caution some folks (teenagers especially) not to stab each other when playing; but really, it's just humorous to watch two or three people go to town with chopsticks in a furious, crazed battle. Even if you are like me, an idiot or novice with these utensils, you might want to check out this silly, silly game.

....a fast and wild dexterity game. The rules even allow a shape accidentally going into a bowl as counting. More than once I've seen players fighting, and the piece accidentally flies into the air, landing in a player's bowl. This causes great hilarity, as does the grim look on players' faces when two of them have their chopsticks clutching the same piece, with one false move giving it to the other player. I personally found the three player games more interesting; because when three people are grabbing for the same item, it makes it that much funnier!

In reality, I guess this is a game that anyone could have thought of and perhaps has been played on an unofficial level between kids with chopsticks. But the shapes included are a good mix, and the game makes for a wacky, silly time. If you're looking for a silly dexterity game to bring out at parties, or something to use with teenagers that will produced laughs and excitement, then Chopstick Dexterity MegaChallenge 3000 is a safe bet - I've never seen it played without laughter included."
-- Tom Vasel, The Dice Tower

"This impersonal description of the game does not do it justice. The sheer chaos that erupts as two or three people use chopsticks to fight over little wooden shapes in a plastic bowl is hilarious to behold....

Whether your goal is to teach your family how to use chopsticks correctly so you can impress the neighbors when you dine at the local Asian restaurant or you just want a hilarious addition to a family evening's entertainment, you can't go wrong with Chopstick Dexterity MegaChallenge 3000."
-- Gamer Dad

"...cheers to Greg Lam for transforming everyday components into a fantastically fun and frantic game."
--Fun and Board Games

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Marvin Marvel's Marvelous Marble Machine

"I've always enjoyed machinery and marbles, and using them as the theme in a game sounded like an excellent idea. And despite being slightly fiddly, I thought that game fit the theme well and was actually quite fun to play. With two through four players, the game is interesting (five and six is a bit too chaotic), but best played with two or three. Each player is attempting to lay machinery to point the many "marbles" towards their goal(s). The game board quickly gets cluttered up with machinery, and some odd things can happen; but it's an enjoyable romp that will pass many a pleasurable moment....

[The Marble Game] is all about fun. Yes, there is tactical placement of machine parts taking place, and yes, there is some strategy as to whether you place two marbles each turn, or not. But mostly it's about the joy of watching the machinery and marbles interact with each other. Sometimes a really cool combo is set up, neatly dropping marbles into your goal, which satisfies most people, adding a lot of fun. For this reason alone, I like MMMMM, because I like to see complicated machinery work through a series of simple moves, and thatŐs certainly emulated in this gam "
-- Tom Vasel, The Dice Tower

"Marvin Marvel's Marvellous Marble Machine is an entirely original game where you place tiles to create a marble machine, while simultaneously directing marbles through those machine parts, trying to get them to your goal. Gameplay is light, but allows for strategy. There's a fair amount of take-that gameplay, as you try and mess up your opponents' marble routes, and thus I'd generally classify this as an American game. However, it's one of the best American style games that I've played, and I think this light abstract will also appeal to a much broader audience of casual gamers and Eurogamers alike."
-- Shannon Appelcline, RPG.net

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Knockabout

"Happy dice are here again! Each player begins with nine dice on a board that contains 91 hexagonal spaces. Four four-sided dice start with the number one faceup, three six-sided with the two faceup, and two eight-sided with the three faceup. Move one die per turn in a straight line exactly the number of its faceup value. A die that collides with another must stop, thereby transferring its remaining momentum to the die that it hits. The second die behaves similarly, and so on until the last die hit it rerolled. You win by pushing five enemies into the gutter around the board's perimeter. Dice banished to the gutter never leave, but they may move within it to a spot where they protect friends from being pushed off the board. You'll discover numerous opportunities to surprise and snare your opponent, and you'll relish the tempting risks involved in forcing a reroll of the fiesty dice!"
-- GAMES Magazine

"I recently picked up a couple of games from a small American company called Pair-of-Dice Games. Knockabout, the only one I've tried, is a real rarity - an abstract game I like! ... There's a lot of scope for coming up with traps and surprises for your opponent, which makes this a winner in my eyes. All the company's games are unusual and reasonably priced."
-- Larry Levy, Counter Magazine

"A+ This is an oustanding two player strategy/dice game that plays in about 15 minutes. The variety of strategies and tactics available in this game are very satisfying. Generating long lines of colisions, repeatedly colliding with one's own eight-sided dice until you get a high number, and playing extremely defensively are all viable approaches, if done well. Further, the way in which luck is injected into the game is ingenious. Overall, this is an outstanding game which is easy to teach and learn and extremely entertaining. "
-- Matthew Gray, Board Game Stuff

"A. Very interesting dynamics in this abstract strategy game. Watching the pieces move is fascinating, as is the extension of force from the pieces. Fun, easy to learn, and a handy tube format to boot! Thanks for an exciting game of ricochets and strategy."
-- Russell Grieshop, Tampa, FL

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Warp 6

"Warp 6 is an excellent abstract game that seems to play equally well with two or three players. There is a bit of luck in the beginning of the game, but it soon settles down into a rather clever tactical and strategic game. The dice and board aren't the highest quality, but gameplay is fairly quick - an easy game to digest and play. The game is actually heavier than it feels, offering a lot of choices and options; but since players quickly move or change a die, downtime is minimal, and Warp 6 is a fun little game....

Warp 6 is one of my favorite recipes for an abstract strategy game - a dash of luck seasoned with some easy but viable strategy. It's not the best looking or themed game I've ever played, but it certainly is worth the price. If you're looking for a two or three player abstract game - one that can be played in about thirty minutes or less, then Warp 6 is worth checking out. I've been pleasantly surprised by recent plays and think that this will join what has become my regular rotation of strategy games."
-- Tom Vasel, The Dice Tower

"Each player has six dice in his color: three four-sided, two six-sided, and one eight-sided. Dice begin on the first 18 spaces of the 127-space spiral path. Players in turn roll a die and place the number faceup on the farthest unoccupied space from the Exit. On a turn you may either: (a) increase or reduce (by one) the value of a single friendly die; or (b) move a friendly die forward the number of spaces of its current value. A die that lands on an occupied space is transferred to the adjacent space of the next inner ring; it must continue on this inward path until it finally reaches an unoccupied space, at which point it is rerolled. Shortcuts created by making multiple transfers can be tremendously satisfying. You win when your fourth die reaches the central space. The key to victory is knowing how to make the best use of both enemy and friendly dice. With its simple and innovative rules, this captivating challenge is guaranteed to reward the patient, calculating strategist."
-- GAMES Magazine

"Warp 6 is a clever three-player race game... another quick and satisfying game. If you especially like race games, raise the rating to A, and if you don't like race games, drop it to a B+. Overall rating: A- "
-- Board Game Stuff

"The satisfaction from a good move is very high, as is the "play it again" factor... The Strategy/German gamer will shun it for lack of theme. The pure abstract gamer will shudder at the use of dice, but both groups will be missing out on a good game. I'm happy to add it to my game collection."
-- Peter Loop, Fair Play Games

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Pagoda

"The real trick lies in the fact that when a man kills another piece, that piece is reincarnated (rerolled) and on the players turn, they may place that piece anywhere, instead of moving a piece already on the board. Due to this reincarnation, there are some interesting approaches, including aggressive positioning of weaker pieces to encourage them to be killed and reincarnated. The game is very clever. B+"
-- Board Game Stuff

"Given Pagoda's length, it works well.... fast to explain and setup... Pagoda has promise, especially played as a blitz game... I think it works, if both players are treating it with the same level of seriousness. I've enjoyed it when my opponents played quickly, and I've thought about strategy a bit while not playing... it fills the gap nicely when two people are sitting around, waiting to get into something else... If you like abstracts, you should probably give it a try. "
-- The Tao of Gaming

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HexNut

"The game, in which each player is trying to construct a chain of their color, has a feel very similar to Go. Overall, HexNut is a pleasingly portable and involving abstract game."
-- Board Game Stuff

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The Triangle Game

"The Zombies were pleasantly surprised by the way the game played. All three players enjoyed the strategy and style of the game. "
-- The Game Zombies

"Overall, the game is an enjoyable game with some interesting tactics."
-- Board Game Stuff

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